Robert Woodhead, co-designer of the Wizardry series, returns for one last segment to talk about the later days of his time at Sir-Tech. We also talk about his efforts at copy protection, the Mac, hacking the Apple II, and why he didn’t like the 1541 (Commodore’s disk drive). We wrap up with a discussion of David W. Bradley and Robert’s thoughts on making a new Wizardry game.
Robert Woodhead is one of the geniuses behind Wizardry, the epic CRPG franchise that influenced developers all over the world. In this episode, “Trebor” Robert talks about programming the original game and gives his opinion on modern gamers.
In this first installment, the co-creator of Wizardry talks about his latest projects, a Kickstarter-support application and the Bubblegum Crisis Ultimate Edition. We then talk about the Plato network and programming the Apple II.
The Gold Box games are making a comeback–at least, if David Shelley, Laura Bowen, and other SSI veterans have their way. Their company, TSI, will soon be launching a Kickstarter to fund their “Seven Dragon Saga,” a martial arts themed CRPG with good ol’ turn-based combat.
In this interview, Dave and Laura discuss and answer questions about the game. I end by quizzing these masters on their own games (thanks to a trivia card I found in my Pools of Darkness box!)
Feargus is back one final time (for now!) to chat about Obsidian. We talk about the behind-the-scenes drama with these titles before getting into Dwarves, a game based on Snow White that was cancelled after a year of production. We wrap up with a discussion of being a boss, and how to reject somebody’s ideas without making an enemy.
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Feargus returns in part 3 of my 4 part interview. In this segment, we talk about the collapse of Black Isle in the wake of some questionable decisions on the part of Fargo and other execs–Interplay Sports, Engage, losing the D&D license, and some bad bets on consoles (Sega Saturn, anyone?). Despite the passage of time, Feargus is still quite emotional, and you can’t help but wonder what might have happened if the leadership had listened to him.
Games covered include Planescape: Torment, Fallout 3, Baldur’s Gate III, and Icewind Dale.
In this segment, Feargus talks about his early days, starting off as a Quality Assurance guy and flying up the ranks to full-fledged producer. We chat about the Shattered Steel game, Baldur’s Gate (a name that Feargus came up with!), and a bit about Fallout.
Feargus Urquhart is the CEO of Obsidian Entertainment and one of the all-round coolest dudes in the videogame industry. In this first installment of our epic chat, Feargus and I talk about South Park, Pillars of Eternity, the planned sequel, and a zombie Western game that is possibly in the works…He also draws a line between the Skyrim fan and the potential audience of Pillars of Eternity. There’s a line in the sand for console vs. PC CRPG fans.
This episode features a review of Larian Studios’ Divinity: Original Sin game. This project was funded by Kickstarter last year and represents one of the first great achievements of that funding method.
Don’t own the game? Want it? Get it with this link, and I’ll get a kickback at no extra cost to you!
Download the video here.