I’ve played more adventure games over the years than any other genre, so when Mike Kennedy and Brandon Justice of Retro magazine tapped me for a feature article on them–it wasn’t “yes,” it was “hellz, yeah!” In this podcast, I talk more about the generation gap as well as the cultural gap between and among gamers these days, then get into the history and future of the adventure game.
Hi, all. If you’ve been watching Matt Chat for awhile, you know that I’ve been working on a movie about the history of the videogames industry. It features HD interviews with John Romero (Doom), David Crane (Pitfall), Todd Howard (Fallout 3), Don Daglow (Utopia), Steve Meretzky (Planetfall), and John Smedley–just to name a few. It also has professional animation and a rocking soundtrack.
Robert Woodhead, co-designer of the Wizardry series, returns for one last segment to talk about the later days of his time at Sir-Tech. We also talk about his efforts at copy protection, the Mac, hacking the Apple II, and why he didn’t like the 1541 (Commodore’s disk drive). We wrap up with a discussion of David W. Bradley and Robert’s thoughts on making a new Wizardry game.
Robert Woodhead is one of the geniuses behind Wizardry, the epic CRPG franchise that influenced developers all over the world. In this episode, “Trebor” Robert talks about programming the original game and gives his opinion on modern gamers.
In this first installment, the co-creator of Wizardry talks about his latest projects, a Kickstarter-support application and the Bubblegum Crisis Ultimate Edition. We then talk about the Plato network and programming the Apple II.
The Gold Box games are making a comeback–at least, if David Shelley, Laura Bowen, and other SSI veterans have their way. Their company, TSI, will soon be launching a Kickstarter to fund their “Seven Dragon Saga,” a martial arts themed CRPG with good ol’ turn-based combat.
In this interview, Dave and Laura discuss and answer questions about the game. I end by quizzing these masters on their own games (thanks to a trivia card I found in my Pools of Darkness box!)
Feargus is back one final time (for now!) to chat about Obsidian. We talk about the behind-the-scenes drama with these titles before getting into Dwarves, a game based on Snow White that was cancelled after a year of production. We wrap up with a discussion of being a boss, and how to reject somebody’s ideas without making an enemy.
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Feargus returns in part 3 of my 4 part interview. In this segment, we talk about the collapse of Black Isle in the wake of some questionable decisions on the part of Fargo and other execs–Interplay Sports, Engage, losing the D&D license, and some bad bets on consoles (Sega Saturn, anyone?). Despite the passage of time, Feargus is still quite emotional, and you can’t help but wonder what might have happened if the leadership had listened to him.
Games covered include Planescape: Torment, Fallout 3, Baldur’s Gate III, and Icewind Dale.