I’ve been noticing a trend lately (inevitable, I guess) in the number of Kickstarter updates along these lines:
- “Sorry I’ve been out of touch for the past few weeks…”
- “Unfortunately, the project has turned to be more work intensive than we thought…”
- “We asked for X, when we really needed XXX. Now we’re back asking for more.”
- “I apologize for my inconsistency. I’m accustomed to having a publisher yelling at me, without that, I just procrastinate endlessly.”
Okay, I made the last one up, but I bet it’s true for at least a few projects. But I’m not just posting to complain about all this. After all, it’s only human to make mistakes, especially when it comes to overestimating our abilities (especially our self-discipline). Likewise, there’s no denying that, as much as we like to bash them, publishers do bring certain things to the table: forcing everyone to stick to a schedule, cutting costs at every corner, saying “NO” to things that would disrupt the schedule or the budget. Kickstarter-funded developers, of course, are still accountable, but the folks who funded them aren’t in a position to get their money back or fire them.
Man, I love Kickstarter. Where else would you get the chance to fund awesome looking games like Deathfire: Ruins of Nethermore? This bad boy has everything I love in CRPGs: you get to create a full party YOURSELF, all combat is tactical turn-based, and there are plenty of rats in dire need of an axe. The brain behind this project is Guido Henkel, who, yes, I’m arranging now to have on Matt Chat. Guido is German (with perfect English) who has worked on games such as Planescape: Torment and Realms of Arkania. Need I say more?
I can’t quite figure out from the video how movement will work in the game, though. It looks a lot like Legend of Grimrock, and I’m wondering if there will the same kind of pressure plate puzzles and such here. That wouldn’t be a bad thing at all in my opinion! Still, as much as I liked that game, I do enjoy getting outdoors and settling down for a few pints of fine ale at a tavern or two.
Keep your fingers crossed that I’ll be able to Guido on the show soon to talk about this (and hopefully his earlier work, too).
Hi, folks! This is an interview I recorded back in August with Luke Yost and Patrick Clark of Molotov Angel Productions. The two have been doing great work on a Sierra On-Line Documentary. As this interview makes clear, it’s a real shame that their efforts to get this funded through Kickstarter have failed. The project sounds amazing, and would certainly be must-see viewing for any fan of Sierra classics. Luke and Patrick share a lot of their behind-the-scenes stories about doing their interviews, many of which were recorded in the designer’s own homes. Hopefully Luke and Patrick won’t lose hope! I, for one, would love to see this.