In this final segment, Robert opens up about Wizardry 8 and the legal morass Sir-Tech found itself in with Andrew Greenberg. We also chat about the infamous Stones of Arnhem project and a programmer who became unhinged after it lost funding.
New underworld game: http://www.gamespot.com/articles/new-underworld-game-in-the-works-for-pc-dev-promises-not-to-mess-with-original-formula/1100-6420836/
In this installment, Robert and I chat about Douglas Bradley’s Bane of the Cosmic Forge, Ian Currie’s Jagged Alliance, and how Hollywood screwed up the games industry. We also chat about why Sir-Tech left the industry in the face of massive consolidations.
Robert Sirotek, co-founder of Sir-Tech, returns this week to give us the behind-the-scenes stories of the first five Wizardries. How did the collaboration between Andrew Greenberg and Robert Woodhead work out? How did Brenda Brathwaite work her way up from hot line operator to game designer? And what was up with the insane difficulty of Wizardry 4?
This is the first part of my interview with Robert Sirotek of Sir-Tech. In this episode, I begin my interview with Robert Sirotek, one of the co-founders of Sir-Tech. In this first installment, we chat about how Robert got his start and the origins of Sir-Tech. There’s a castle involved!