Robert Woodhead, co-designer of the Wizardry series, returns for one last segment to talk about the later days of his time at Sir-Tech. We also talk about his efforts at copy protection, the Mac, hacking the Apple II, and why he didn’t like the 1541 (Commodore’s disk drive). We wrap up with a discussion of David W. Bradley and Robert’s thoughts on making a new Wizardry game.
Robert Woodhead is one of the geniuses behind Wizardry, the epic CRPG franchise that influenced developers all over the world. In this episode, “Trebor” Robert talks about programming the original game and gives his opinion on modern gamers.
In this first installment, the co-creator of Wizardry talks about his latest projects, a Kickstarter-support application and the Bubblegum Crisis Ultimate Edition. We then talk about the Plato network and programming the Apple II.