Kickstarters You're Supporting

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This topic contains 9 replies, has 6 voices, and was last updated by  Freeman 4 years, 9 months ago.

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  • #332

    Matt Barton
    Keymaster

    There are some really good Kickstarters going on right now. Please post any good ones that you hear about!

    Deathfire Ruins of Nethermore. Turn-based CRPG that lets you make your own party! Hell, yeah!

    Obduction. A new adventure game from the makers of Myst and Riven. How can you go wrong with that?

    Ever, Jane. The virtual world of Jane Austen? This one is just too unusual and unexpected not to mention.

    • This topic was modified 4 years, 10 months ago by  Matt Barton.
    #334

    Gotrek44
    Participant

    A lot of kickstarters I supported are from the show. Augiston Cordes Asylum. Wildman from Chris Taylor. And the Shadowgate remake. I was hoping for Wildman…

    Right on the staff picks there is Iron & Ale I am tracking. Drinking fighting and mining. Because I am obviously a mark for dwarves. Might be the first card game I will be interested in.

    I am also interested in an open world action-y rpg called The Memory of Eldurim from Liminal Games. The gameplay reminds me of Mount & Blade, which is cool.

    http://www.kickstarter.com/projects/liminalgames/the-memory-of-eldurim?ref=category

    #337

    MazokuRanma
    Participant

    After Reset has potential, though with Wasteland 2 coming out shortly and the rather high amount being requested (for an unknown developer) I’m not certain how much of a chance it has of getting funded. There’s quite a bit of time left, though, and Joystiq just covered them, so maybe that will bump it up a bit.

    http://www.kickstarter.com/projects/2146421095/after-reset-rpg

    #339

    kravkalash
    Participant

    The kickstarter is over now, but you can still support it if you’re interested in a successor to Syndicate (Wars):

    http://satellitereign.com/

    #391

    Matt Barton
    Keymaster

    I need to add a few games to my list:

    Wings HD . Exactly what it sounds like! I loved this game back on the Amiga.

    And

    The Mandate. This one looks like one heckuva space sim.

    #395

    ShadowTiger
    Participant

    I am supporting deathfire and Lords of Xulima

    Turn Based RPGs are my favorite… plus its “research” right?

    After Reset and Greywalkers: Purgatory seem pretty cool but I prefer fantasy fare so I am still undecided.

    • This reply was modified 4 years, 10 months ago by  ShadowTiger.
    #406

    Freeman
    Participant

    I backed Shroud of the Avatar, but after hearing how they intend to do the combat, I’m kinda regretting it.

    #421

    Matt Barton
    Keymaster

    What have you heard about the combat, Freeman?

    #423

    Freeman
    Participant

    Just as an FYI, I backed enough to get on the Dev+ boards, so I know ‘some’ things I can’t share publicly yet, but I can share this much because they’ve already made it public.

    You earn skills as you advance levels. You can put your points in different skill trees, but their’s no class that you have to live with forever. You just put them where you want them.

    Then, and this is where I start to have problems, before you get to combat you pick ‘some’ of your skills to put in a deck/bag/whatever. There’s a minimum amount of skills you can have in your bag because once combat starts, they’re made available to you in a limited scope for a limited time before they fade out and are replaced with other skills from your deck. Using them replaces them faster than waiting for an opening.

    Some armors and such will insert ‘slugs’ into your deck that mean you drew a blank on that slot for combat.

    It’s possible to have multiple decks, that you can switch on the fly, but at a penalty. Additionally, you can lock a few skills down if you spend XP for the privilege.

    Which basically means, knowing a skill, like heal, fireball, crushing blow, etc. May not be available to you even though it’s what you need, it’s what you know, and maybe even in your deck.

    The pro’s to this is that supposedly it will create more thought into deck building (questionable) and it will let them do combos where you can simul-cast multiple skill/uses into undocumented powers (interesting… but not enough for me).

    So, they’re going for a magic the gathering, real time combat, RPG. They do know it’s a risk, and have budgeted time to take it out, but are pretty locked on to trying it in Alpha at this point, and not giving a lot of time to have a plan B before just jumping to WoW if it fails.

    All of this might be interesting in another kind of game, but I feel like it will be too limiting to encourage the exploration they’re promoting, or the do anything anytime feel I usually get from a Lord British game. Others are concerned about how they’ll play a game with a UI that moves around, and others are concerned that luck of the draw will matter so much more than skill that it won’t be fun.

    So yeah, it’s definitely not for everyone, but it is different.

    #479

    Freeman
    Participant

    http://www.kickstarter.com/profile/oldeskuul

    Will probably back what ever they decide to do.

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