Rogue Lifter Blog: Introducing the game

Crates and turrets!

Crates and turrets!

It’s been awhile since I’ve done any blogging, mostly because I’ve been doing lots of work with Unity, Blender, Photoshop, and, er, Mount & Blade. This time around, I decided to revisit one of my earlier projects, the game Thrust Lifter, but make some decisive changes. First, I wanted the levels to be procedurally generated, with random terrain. Second, I wanted to use Unity physics to implement the thrust component of the Thrust game–picking up and depositing crates in loading zones. On a more basic level, I wanted to explore Unity’s 2D engine and increase my knowledge of Blender and Photoshop for making models and graphics.

Continue reading

Matt Chat 237: Brenda Romero on Learning with Videogames

In this episode, Brenda talks about using videogames and board games to teach kids about history. Then she talks about how crazy it is that hardly any of us–including pro game developers!–knows anything about the people who actually made our favorite games. Thankfully, there’s always Matt Chat!

Support Matt Chat with Patreon–it’s the best way to support the YouTubers you love.

Other links mentioned in the show:

  1. Matt’s Easter Egg Hidden Object game
  2. From Where She Dreams
  3. Everything kickstarter
  4. Sacred Fire RPG

Download the mp4 here.

Games and the “It’s Just Entertainment” Myth

Meet Molly the Barbarian. Or, better yet, let's introduce her to non-traditional gamers!

Meet Molly the Barbarian. Or, better yet, let’s introduce her to non-stereotypical gamers!

One of the most common (if annoying) gibes I get when I talk about gaming in an academic context is that there’s nothing culturally or rhetorically significant about these things as a medium. They’reĀ justĀ games. The very idea that games might exert some kind of influence on us beyond just eating up our free time is beyond most people. The most common retort is “yeah, but they make more money than Hollywood,” but I’d be the first to agree that money and popularity are insufficient grounds for studying something academically. No, what we chiefly need is to acknowledge their influence on our lives, and take at least some responsibility for that influence on us and our fellow human beings on this planet.

Continue reading

Matt Chat 236: Brenda Romero on Sexism in the Games Industry

In this episode, Brenda Romero, the Gloria Steinem of the games industry, zeroes in on the key problems facing women gamers and developers: sexism, sexism, and more sexism. Booth babes, chain mail bikinis, and lack of healthy avatar options are all just symptoms of a much broader problem.

Warning: I’ve done my best to censor out the adult language in this episode, but my apologies if any managed to slip through.

The T-shirt I’m wearing in this episode is my own sad creation. Want one? Get it from Zazzle.

Download the mp4 here.