Back in 2004, I posted an article on my website called “Embrace the Wiki Way,” which was a brief essay for writing instructors who wanted to integrate wikis into their classrooms. Sadly, the original site went down a few years ago, taking most of the data along with it. Fortunately, however, I was able to use the Way Back Machine to recover the original article, so I’ll post it here for anyone who cares to read it.
One of my favorite former students (who is now enjoying a professor’s job of his own) emailed to ask for my advice on a videogame design course he’s teaching. It seems that it’s becoming more common for professors of humanities to teach this kind of course, even though few of us have the programming chops to teach C++ or Java. Fortunately, there are plenty of options out there for teachers who want to teach the basics of game development without having to learn (or explain to wide-eyed students) pointers, classes, and syntax. Better yet, these tools are powerful enough to create great games, even commercial quality games. Even better–they’re all free for teachers and students.