It’s been awhile since I’ve done any blogging, mostly because I’ve been doing lots of work with Unity, Blender, Photoshop, and, er, Mount & Blade. This time around, I decided to revisit one of my earlier projects, the game Thrust Lifter, but make some decisive changes. First, I wanted the levels to be procedurally generated, with random terrain. Second, I wanted to use Unity physics to implement the thrust component of the Thrust game–picking up and depositing crates in loading zones. On a more basic level, I wanted to explore Unity’s 2D engine and increase my knowledge of Blender and Photoshop for making models and graphics.