Matt: All right folks I am here today with Anthony and Nicola Caulfield the husband and wife team behind the documentary From Bedrooms To Billions. Which I happen to have a copy of right here. Really nice cover on this. Now this covers the British side of the video game industry. Throughout I’d say the eight bit, before and up to the I guess everything up to the sixteen bit era?
Anthony: It actually goes all the way through to the present day. It speeds up a little bit through the sixteen bit era. There’s a reason for that.
Nicola: The film would have been about ten hours long.
Hi, all, thanks to my Patreon supporters, I’m able to post the following transcript to you free of charge. If you read this transcript with the great Alexey Pajitnov, please consider supporting my effort to preserve videogame history by visiting my Patreon page. I only ask $1 per episode.
Watch the interviews below; transcript follows.
Matt: Hi, folks, I’m here today with none other than Alexey Pajitnov. He is a computer engineer and game designer. He created one of the best-loved video games of all time, namely Tetris.
Alexey: I am fine.
Matt: Before we start diving into the history of Tetris and all that stuff, I was wondering if you could tell us a little bit about what you have been up to lately and what your plans are for the near future?
Alexey: I am a little bit of all dollerated for game industry so I can say that I am rather a bit tired over it, but I am still working perhaps small projects and that I might have a small team working for and of my partner, which was fun when we worked together. We do several games for apps store, they are there.
Hi, folks! Here’s the playlist and transcript for my interview with John Cutter. Enjoy, and thanks for supporting Matt Chat!
Matt: Hi, folks. I am here with the great John Cutter, Employee #1 at a company called CinemaWare, which I’m sure you’ve heard of if you had an Amiga when you were growing up. He’s worked on classics such as Defender of the Crown, TV Sports, and one of my favorites, King of Chicago. He’s also worked for New World Computing and Dynamix, where he was lead designer on Betrayal of Krondor. He’s also served nine years as the creative director at Big Fish games. How are you doing today, John?
Hi, folks! Here’s the transcript of my interview with the great Paul Neurath of Otherside Entertainment. Paul is a living legend among game developers, with a long list of innovative and much-loved titles, including Ultima Underworld, Flight Unlimited, Thief, System Shock, Terra Nova, and now, Underworld Ascendent. Watch below or click the read more to see the transcription.