Matt: All right folks I am here today with Anthony and Nicola Caulfield the husband and wife team behind the documentary From Bedrooms To Billions. Which I happen to have a copy of right here. Really nice cover on this. Now this covers the British side of the video game industry. Throughout I’d say the eight bit, before and up to the I guess everything up to the sixteen bit era?
Anthony: It actually goes all the way through to the present day. It speeds up a little bit through the sixteen bit era. There’s a reason for that.
Nicola: The film would have been about ten hours long.
Hi, all, thanks to my Patreon supporters, I’m able to post the following transcript to you free of charge. If you read this transcript with the great Alexey Pajitnov, please consider supporting my effort to preserve videogame history by visiting my Patreon page. I only ask $1 per episode.
Watch the interviews below; transcript follows.
Matt: Hi, folks, I’m here today with none other than Alexey Pajitnov. He is a computer engineer and game designer. He created one of the best-loved video games of all time, namely Tetris.
Alexey: I am fine.
Matt: Before we start diving into the history of Tetris and all that stuff, I was wondering if you could tell us a little bit about what you have been up to lately and what your plans are for the near future?
Alexey: I am a little bit of all dollerated for game industry so I can say that I am rather a bit tired over it, but I am still working perhaps small projects and that I might have a small team working for and of my partner, which was fun when we worked together. We do several games for apps store, they are there.
Hi, folks! Here’s the playlist and transcript for my interview with John Cutter. Enjoy, and thanks for supporting Matt Chat!
Matt: Hi, folks. I am here with the great John Cutter, Employee #1 at a company called CinemaWare, which I’m sure you’ve heard of if you had an Amiga when you were growing up. He’s worked on classics such as Defender of the Crown, TV Sports, and one of my favorites, King of Chicago. He’s also worked for New World Computing and Dynamix, where he was lead designer on Betrayal of Krondor. He’s also served nine years as the creative director at Big Fish games. How are you doing today, John?
Hi, folks! Here’s the transcript of my interview with the great Paul Neurath of Otherside Entertainment. Paul is a living legend among game developers, with a long list of innovative and much-loved titles, including Ultima Underworld, Flight Unlimited, Thief, System Shock, Terra Nova, and now, Underworld Ascendent. Watch below or click the read more to see the transcription.
Hi, all. Following is the transcript of my interview with the designers of Serpent in the Staglands.
Matt: Hi, folks, I’m here with Hanna and the lovely Joe Williams of Whalenought Studios. Now Hanna your expertise really speaks for itself, but Joe I have got to ask, come on now, are you a real gamer?
Hi, guys. I’m back this month with a new audio podcast. I talk a bit about Pillars of Eternity and my Matt Chat fantasies before moving into an interview with Dan Nezmar of Team21, the company currently running the Dungeons of Aledorn kickstarter.
Hi, all. Since FOX has apparently been cracking down on any and all YouTube videos with even a few seconds of their precious content, YouTube has blocked this Matt Chat worldwide. That’s right, not even Tasmanians can watch this bit of interview with the creator of Al Lowe. Thanks to Shane Stacks, however, I also have this website, where I can post the videos without blockage. Enjoy!
Below is the transcript of an interview I did with Susan Manley, former lead artist and project manager for SSI and now a COO and Executive Producer for Olde Skuul. If you prefer to watch the videos, click below for the automated playlist of the entire series. Otherwise, enjoy!
Matt: Hi, folks, I’m here with the great Susan Manley, the COO and Executive Producer of Olde Skuul. Formerly, she was the lead artist and project manager of SSI, a company you’re probably familiar with if you watch this show. She was also the first ever project manager for internally developed projects for a little company named Electronic Arts. How are you today, Susan?
Susan: I am good. I think that I was employee 236, so we weren’t too small then.
Below is the transcript of an interview I did with Ed Fries. If you prefer to watch the videos, click the link below, which is a playlist that will take you through all of them. Otherwise, scroll down for the transcription!
If you want someone to transcribe your videos, shoot Max Shelton an email at writingmax at gmail dot com.
Matt: All right folks. I’m here with the legendary Ed Fries. The former Vice President of game publishing at Microsoft. He’s basically the guy who gave the thumbs up or down to the Xbox titles, and played a huge role in creating the Xbox. Does that sound about right? (laughs).
Ed: (Laughs) The older I get the more legendary I get. I noticed that. (laughs)