Robert Sirotek, co-founder of Sir-Tech, returns this week to give us the behind-the-scenes stories of the first five Wizardries. How did the collaboration between Andrew Greenberg and Robert Woodhead work out? How did Brenda Brathwaite work her way up from hot line operator to game designer? And what was up with the insane difficulty of Wizardry 4?
I announced in this week’s episode a project I’ve had incubating for some months now–a lengthy special feature covering my favorite CRPG franchise–the one that got me started in this business. Of course, I’m talking about the Gold Box series. It’s been awhile since I’ve played them, but I have played almost all of them from start to finish on my trusty ol’ Commodore 64. I’ve also recently had the pleasure of interviewing several key folks on their design teams. In short, I love this series, and I think (and from what I’ve gathered from my informal polls of you guys), a feature on them is just the sort of bait I need to grow the show.
You see, this special won’t get made unless (or, hopefully, until!) I reach 25,000 subscribers on YouTube. I need to grow the show for various reasons, but the main one is attracting a steady stream of designers and other professionals to be my guests. The bigger my audience, the more likely I am hear to a big fat “YES!” to my requests to have them on. Matt Chat has its fans, but, sadly, the numbers just aren’t as appealing as they could be.
I finally get fed up with the hair, bugs, eye lashes, and various toxic waste that had been building up in my Saitek keyboard for the past–decades???—and tossed it. Now I’m in the market for a new one, and preferably sooner–the silly HP Wireless thing I’m using right now came with my PC and doesn’t even have real keys to type on. UGH!