- “Sorry I’ve been out of touch for the past few weeks…”
- “Unfortunately, the project has turned to be more work intensive than we thought…”
- “We asked for X, when we really needed XXX. Now we’re back asking for more.”
- “I apologize for my inconsistency. I’m accustomed to having a publisher yelling at me, without that, I just procrastinate endlessly.”
Okay, I made the last one up, but I bet it’s true for at least a few projects. But I’m not just posting to complain about all this. After all, it’s only human to make mistakes, especially when it comes to overestimating our abilities (especially our self-discipline). Likewise, there’s no denying that, as much as we like to bash them, publishers do bring certain things to the table: forcing everyone to stick to a schedule, cutting costs at every corner, saying “NO” to things that would disrupt the schedule or the budget. Kickstarter-funded developers, of course, are still accountable, but the folks who funded them aren’t in a position to get their money back or fire them.
They can, however, and should (I think), have the opportunity to fume at the developers. I think it’d do everyone some good in these situations, in fact, for the guilty developers to make themselves available for a Skype or Hangout (or whatever), where disgruntled funders could tell’em a thing or two. In fact, these “flame sessions,” or “Come to Jesus Meetings,” or whatever you want to call them, would be promised in the Kickstarter proposal. That would almost certainly increase the pressure on the developers to live up to their promises (and keep those promises realistic in the first place). Yes, that’s right–I’m talking about Kickstarter Punishments and Humiliations:
- We will shave our heads if we do not deliver the alpha by this deadline.
- We will play nothing but Yanni at high volumes in our studio every day past the deadline.
- If our CPRG does not have rats in it, we will repeatedly smash our fingers in a rat trap and stream the video live.
Those are just a few ideas off the top of my head.